So you want to produce a short film. Or design a new line of jewelry. Or manufacture a revolutionary solar-powered garden sprinkler. There’s just one catch: You need $100,000 to bankroll your dream, and your checking account has barely enough to cover the rent. Enter Kickstarter.com—the phenomenal “crowdfunding” website launched in 2009 that brings venture capital to the masses. At Kickstarter, it’s not uncommon for entrepreneurs to raise $50,000, $100,000, $250,000, or more. All you need is a great idea—and The Kickstarter Handbook.
Business journliast Don Steinberg has interviewed dozens of artists and inventors who launched their passion projects online. Through their voices, you’ll explore all the strategies of a successful Kickstarter campaign. You’ll learn the elements of a compelling Kickstarter video, innovative ways to market your projects, tips for getting donors onboard, and the secrets of irresistible Kickstarter “rewards.” You’ll also discover what to do in a best-case scenario—when your project goes viral and the cash starts flowing in. On Kickstarter, it happens to a few lucky visionaries every week.
Here’s how to be one of them.
This is book 3 of The DEBT: a 4-part novella series based on Cowboy, ex-soldier, Matt Stone.
Matt Stone rode into Markleeville one hot dusk, with a wind at his back that promised summer thunder. He was tall and lean, with a narrow, clean-shaven face above the collar of his oilskin duster. His eyes were a hard pale blue, like chips of ice, and his black hair was long like an Apache's and held back with a strip of leather. The coat was open, revealing a buckskin vest and the pair of silver Colts at his hips. He rode a huge, sleek black horse with a bullet scar showing in white hairs across one flank. Its name was Lucky. That horse had carried him through Gettysburg alive, and then taken him west, where he'd spent three years wandering, trying to get the echoes of battle out of his head. He managed to escape death in Gettysburg and just when he begins to believe he has something good with Anne, destiny takes a shot and sends everything spinning out of control.
"Un biglietto d'entrata nella memoria costa solo 13 dollari. Basta trovarsi nei pressi della cittadina di Bethel, un'ora di macchina a nord di New York, e sarete attirati da cartelli che indicano una direzione e un nome che dopo quarant'anni manda ancora inaspettate scariche elettriche: Woodstock. Anzi per l'esattezza: Woodstock Museum. Una cosa del genere poteva accadere solo in America. A chi altri poteva venire in mente di costruire un museo dedicato a un concerto? Un concerto ...
Un oggetto immateriale, intangibile, esistito solo nel flusso spazio-temporale di tre giorni.
Come è possibile? E, soprattutto, cosa è stato davvero Woodstock? Di sicuro molto di più che un semplice festival di musica. Diciamo una singolarità della storia, un monumento costruito in tempo reale a una rivoluzione che si stava sbriciolando nello spazio di un sogno, e quindi necessariamente un'opera immateriale, di cui non sarebbe rimasta nessuna traccia fisica, un'idea, un concetto. È stata una singolarità? Ovvero un evento estremo, nel quale le normali leggi dello spazio-tempo subiscono alterazioni unìche? O più semplicemente il climax, l'inevitabile orgasmo di un'eccitazione generazionale durata qualche anno?"
Paper explores what paper is, where it comes from, how it's made, what its properties are, and what it is used for.
Get the complete history of the Spirit of Vengeance from his earliest appearances all the way up to the present day. This book comes packed with synopses--introducing you to the characters, teams, places and equipment that appeared within, and providing vital information about all things Ghost Rider! Collecting the Ghost Rider material from WOLVERINE, PUNISHER & GHOST RIDER: OFFICIAL INDEX TO THE MARVEL UNIVERSE #1-6.
Kobayashi Issa (1763-1828) was a brilliant master of Japanese haiku. This instructional book offers six ons on how to write haiku based on examples from Issa and from twenty-first century poets who are following his creative path.