Imagine yourself as a reporter on a radically altered planet.
After a disastrous mission to Europa, two astronauts have returned to Earth with strange powers and a newfound lust for world domination. No one can stand before them. Now they've invited you and several dozen other telegenic young reporters to a press conference in their island lair. You know they’re up to something more, but what? And what can you do about it anyway? The Imperators have the power to warp everything around them – plants, animals, and humans – and so far no one has been able to stop them. They seem unkillable, and the pacification fields they send out periodically reduce earth’s populace zombies. How can you possibly resist them? You can't...at first. But this is a story in which you chart the course of your own adventure. If you set out on this journey, you will encounter the Imperators – but how and when you encounter them, and what happens next, are all up to you. Perhaps you’ll choose to surrender blissfully, or perhaps you’ll choose to fight. You might try joining forces with the enemy. Or if you’re especially clever, you might find a game-changing hidden plot line that turns the whole story on its head. Meanwhile, you can also search the Imperators’ complex for clues: What happened to them on Europa? Why are they so alike in some ways and so different in others? What do they have in store for you and your fellow reporters – and, indeed, for the world? Are they really as unstoppable as they seem? "What Do You Give the Alien Who Has Everything?" is all about choices. The first two are your character's gender and (very loosely defined) orientation. After that, you'll have your pick of 1862 more story paths: enough to keep you exploring the Imperators' world for days or weeks to come.